
WebSocketFabric
Replaces Minecraft's transport layer with WebSockets, so you can put web protection like Cloudflare in front of a server. That shields it from DDoS attacks and cuts packet round-trip times.
source codeCelesteLove's website ✧·°:*
projects.exe
THINGS I'VE BUILT
Open source tools, plus the Minecraft mods, servers and events I made for some of the biggest Spanish-speaking creators.

Replaces Minecraft's transport layer with WebSockets, so you can put web protection like Cloudflare in front of a server. That shields it from DDoS attacks and cuts packet round-trip times.
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A bridge between Minecraft Bedrock and Java Edition that lets Bedrock players join Java servers, with full Xbox Live authentication.
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A Rust library for signing in to Minecraft's online services through Microsoft OAuth2, for building custom launchers and tools.
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A capability-based operating system kernel written in Rust. Every component shares one address space as a software-isolated process with its own code and data layout, without the cost of task switching. Drivers and user-space apps run sandboxed through WebAssembly (WASI). Inspired by Microsoft's Singularity, it relies on type safety instead of hardware memory protection.
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A clean-room Minecraft client written in Rust. I started it at 14, before Rust 1.0 shipped, and other developers joined over time. It was never finished, but it taught me how to build software with other people, and I got to watch the language grow alongside the project.
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ElRichMC's event series inspired by Mindcrack UHC: teams or solo players fight across a huge map with no natural health regeneration. I wrote the plugin behind its custom mechanics, including teammate revival and a skin-changing system.

A survival SMP where I ran the infrastructure and built optimization and performance mods to keep dozens of simultaneous players running smoothly.

An original event I developed and hosted on Minecraft 1.15.2 in Hardcore, where dying meant a permanent ban. Custom items, abilities, bosses and mobs made survival harder every week until the last player fell.

TheGrefg's SMP with several Spanish-speaking creators. I developed the server's custom mods with Fabric.

A multiplayer survival series by AuronPlay and Heberon. I programmed several mods and pieces of content for it, including fully working, realistic “Samsung” phones.

A Squid Game tournament where 150 of the biggest Spanish-speaking creators, including Ibai, Rubius and AuronPlay, were eliminated one by one over five days. Across both editions I programmed the content mods and gameplay mechanics, and kept the infrastructure lag-free for 200 concurrent players.

The Saw movies turned into a survival challenge for content creators. I built the core mods and mechanics with realistic physics, like ropes that physically drag players, and managed the servers.

ElDed's survival SMP, inspired by Permadeath, where a magic roulette raised the difficulty every day and teammates could revive fallen players. For the second edition I programmed mechanics and systems as dedicated mods and ran the server infrastructure.

Ibai's real-life boxing event recreated inside TortillaLand, ring and fighters included. I developed the mods behind all the in-game content.

An event based on the film “The Platform” (2019): a food-laden platform descends floor by floor through a Vertical Self-Management Center. I developed the mods for its custom items, entities and blocks.

A competitive event where teams of “ants” faced off for victory. I developed its foundational mods.

An event based on the creepypasta, starting in a maze of abandoned office rooms crawling with monsters. I developed the mods that added its custom items, entities and blocks.

A solo series created by and starring Juan Guarnizo, set in the TortillaLand lore. I programmed the core mods behind it.

A custom Minecraft launcher that manages instances, mods and assets automatically, with a simple interface for uploading mods and a fast, reliable download system.